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Virtual Realities: How graphics standards are solving the challenges of VR

On the eve before the first Develop:VR conference in London, come along to find out and discuss the challenges of rendering Virtual Reality content, and how Khronos' graphics standards are enabling VR across millions of devices.

The event is focused on the graphics rendering aspects of VR, and is intended to be of interest to both those using APIs like OpenGL ES and WebGL directly, as well as developers that use game engines to produce VR content that want to gain a better understanding of how this is achieved.


17:00-18:30: Networking & Demos with pizza and beers!

• Tours of CAVE
- Space on tours limited - separate booking required on: 

• VR demos
- Demos from ARM, Coatsink, PlayCanvas and Samsung. If you'd like to demonstrate your own VR content, drop us a message!

• Pizza and beers!
- Free pizzas and beers (with thanks to Samsung Electronics)

18:45-20:15: Technical Presentations

• Welcome
- Alon Or-bach, Samsung Electronics

• Introduction to the challenges of VR
- Gemma Paris, ARM

• Overview of VR rendering techniques
- Michael Worcester, Imagination Technologies

• Ultra-Low Latency Virtual Reality
- Sebastian Friston, UCL

• Multiview: The story of four W’s and an H
- Thomas Poulet, ARM

• Developing Esper for GearVR
- Ross Furmidge, Coatsink

• Adventures in WebGL and WebVR
- Dave Evans, PlayCanvas

20:15-21:00: Panel Discussion

• VR vs GPU optimisations – is the direction of travel for GPUs at odds with the low-latency needs of VR?
- Alon Or-bach, Samsung Electronics
- Anthony Steed, UCL
- Michael Worcester, Imagination
- Ross Furmidge, Coatsink
- Sebastian Friston, UCL

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  • darrencook

    Really enjoyed the talks, the demos and chatting with people. Thanks for organizing it!

    1 · 2 days ago

  • Sidra M.

    Hi everyone, another great meetup! A huge thanks to Alon and all the speakers. It was great chatting with everyone. Thanks

    1 · 4 days ago

  • Peter S.

    Interesting talks (multiview, forward rendering, playcanvas,...) and great insights on the idea of foveated rendering, ideal VR requirements and future developments from UCL and others. The demos were also great, especially the CAVE.

    1 · 4 days ago

Our Sponsors

  • Samsung UK R&D

    Samsung are on several Khronos Working Groups & chair this UK Chapter.

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