Khronos @ VRTGO! Overcome the VR performance challenges with Khronos APIs


Details
Khronos is joining VRTGO's developer day (https://vrtgodevday2017.eventbrite.co.uk) for an afternoon discussing how open standard API's are solving the challenges of VR.
Note:
Whilst the Khronos sessions are free of charge, the main VRTGO developer day requires registration at https://vrtgodevday2017.eventbrite.co.uk
VR is the most demanding graphics rendering application for GPUs and CPUs. At the same time, VR is becoming the next “big thing”, so the Khronos standards have worked hard to help VR becoming mainstream in any computational platform: from mobile, to console and to desktop environments.
The event is focused on the graphics rendering aspects of VR, and is intended to be of interest to both those using APIs like OpenGL ES, Vulkan and WebGL directly, as well as developers that use game engines to produce VR content that want to gain a better understanding of how this is achieved.
AGENDA
13:30-15:30: Technical Presentations
• Developing Esper for GearVR (20min) – Ross Furmidge, Coatsink
• Introduction to the challenges of VR (10min)
– Gemma Paris, ARM
• How Khronos APIs are enabling VR (15min) – Alon Or-bach, Samsung Electronics
• Overview of VR rendering techniques (30min) –
Michael Worcester, Imagination Technologies
• A case study with Multiview extension (30min) – Thomas Poulet, ARM
15:30-16:00: Tea & Coffee Break
16:00-17:00: Panel Discussion
• How can I get the best use of Khronos APIs for VR?
Olly Nicholson, UnityAlon Or-bach, Samsung ElectronicsMichael Worcester, Imagination Technologies Ross Furmidge, CoatsinkGemma Paris, ARM (Chair)
17:00-19:00: VR demos
- Demos from ARM (Based on Unreal Engine 4), Coatsink and Samsung Electronics
17:00-19:00: Networking ...with food and drinks!
- Free pizzas and beers (with thanks to Samsung Electronics)

Khronos @ VRTGO! Overcome the VR performance challenges with Khronos APIs