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How USD is supporting evolution of film & game pipelines at Ubisoft

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Hosted By
Tram L. and Fran Z.
How USD is supporting evolution of film & game pipelines at Ubisoft

Details

This is a virtual TPC (The Pipeline Conference) event taking place virtually. Sign up via eventbrite to get the Zoom link:

https://www.eventbrite.com/e/how-usd-is-supporting-evolution-of-film-game-pipelines-at-ubisoft-tickets-868790715417?aff=Meetup

# The Pipeline Conference is excited to present; "How USD is supporting evolution of film & game pipelines at Ubisoft?"

### Ubisoft's Technology and Pipeline teams will share their USD R&D journey across game, cinematics and VFX workflows. Cyrus Rahgoshay and Alessandro Bernardi share 25 years of technology and engineering with Ubisoft focused on efficiencies and operating

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  • Understanding how USD is leveraged within Games, Cinematics & VFX Pipelines
  • What are the challenges of instrumenting USD within games pipelines?
  • Best Practices and Tooling for Pipeline Integration
  • How is Ubisoft leveraging business process flows and microservices into its USD pipeline efforts?

## Logistics

Tuesday March 26th
8:00 AM Pacific time
Sign up via the eventbrite link above to get the Zoom link.

## Background & Details

Ubisoft is a world leading game studio with 21,000 employees with studio production around the globe. Ubisoft is known for legendary titles such as Assassin's Creed, Far Cry 6, Prince of Persia and Avatar: Frontiers of Pandora.
In 2022, Cyrus and Alex presented Ubisoft's implementation of USD at the 2022 Digipro conference. They will present how the USD pipeline was designed on a microservices architecture to enable 3D file format interchangeability across multiple Ubisoft studio locations and teams.
That Pipeline R&D effort has evolved initially within Game Cinematics at Ubisoft and today is supporting multiple elements of the game development lifecycle.
We are excited to hear from Cyrus and Alex on their USD journey, how Ubisoft leveraged the strengths of a USD implementation and designed around some of the technical limitations of USD within the Games context.

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