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Houdini offers many different approaches for fracturing geometry such as Voronoi and VDB. Each of them have their pros and cons, however I’d like to show a different technique that uses booleans and volume meshing to achieve a result that is clean and highly detailed. We will discuss the difficulty of using booleans to fracture geometry and ways to get around its faults, learn how to create our own volume mesher to create the interior geometry of the fracture and finally how this technique can be useful in production and where it might not be.

Matt Puchala has worked at Rhythm & Hues, Double Negative, and Industrial Light & Magic on projects such as the The Walking Dead (http://www.amc.com/shows/the-walking-dead), Game of Thrones, Star Trek (http://www.startrek.com/), and recently Rogue One (http://www.starwars.com/films/rogue-one).

Agenda

7:30pm – Presentation with Matt Puchala

8:30pm - Q&A with Matt

9pm - Socializing & networking

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