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Lessons learnt from making a tiny game in nostd Rust

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maxwell f. and Przemyslaw Hugh K.
Lessons learnt from making a tiny game in nostd Rust

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Rust is hailed for working on all platforms big and small. To put this to the test and see the language limitations, Hugh decided to make a turn based strategy game without the Rust standard library or any allocations beyond up-front known allocations. Join us as Hugh share the lessons he learnt from designing such a game with a focus on size.

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