LUUG 9 - Unity created him. Now Chuck Norris must destroy him
Details
Another month, another LUUG! Back in the same lecture room I think. Same set-up as usual.
Turn left after the barriers and down the corridor. We're in Lecture Hall A
We have an open slot at the start of the night if you're interested. Contact us about anything to want to talk about, show off, etc! Also -we have our usual open mic - so if you have something smaller to speak about - by all means!
Russ Morris – Creating ‘Springbreak Hero’ for iOS
A few months ago, we got to see ‘Super Spring Break Speed Boat Hero SD’, an asynchronous multiplier game for web browsers, created by PLA Studios. This month sees the return of the game, with a streamlined name and on running on iOS devices.
Russ will give an overview of the game itself, focusing on the experience of taking an existing game and porting to iOS, as well as discussing the important design decisions that were made to make the most of the iOS hardware.
Whilst Unity makes it an almost identical process whether your creating a game for iOS or desktop, there are areas in which you need to plan your development. Following an overview of the game, Russ will focus on the areas of developing for iOS that provided the biggest challenge, and how to get around them. These include :
The challenges of creating a universal game for iOS devices (iPad, iPad2, iPhone 4 and iPhone3GS). The minefield of xCode provisioning profiles & ad-hoc distribution. Making the most of TestFlight for testing and distribution. Using xCode to profile and help with memory management.

