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Werewolf Tournament / New Card Testing Night
This will be a small Werewolf session designed for players who already know the game and want to jump straight into deeper strategy and experimental roles.
We’ll be running five structured games with 16-18 people, each capped at 45 minutes, using new cards and role combinations that we usually can’t try during our larger regular events.
This is a chance to test more complex setups, unusual win conditions, and advanced strategies in a focused group of experienced players.
Tournament Format
5 total games
45 minute max per game (game timer instead of round timer)
• Roles and setups change between rounds
• Players stay in the same pool for the full tournament
Scoring System
Points accumulate across all five games.
At the end of the fifth game, the player with the most total points wins the tournament. 2nd and 3rd place prizes as well
Prizes
The winner will receive special prizes, which may include:
• Copies of Werewolf / social deduction games
• Surprise prizes
Requirements
Because we’ll be jumping straight into complex roles and faster gameplay:
• This event is limited to a small group
• You must have already attended at one of our Werewolf nights
• Players should already understand the core rules and flow of the game
If you enjoy pushing the game further and want to experiment with new roles and strategies, this is the night for it.

Werewolf setups

45 minute game timer, does not turn off at night phase, I will keep all night phases moving, days only end with a kill

Village team -1 point
Werewolf team -2 points
Independent team (vampires etc)-3 points
Independent solo win (lone wolf etc)- 4 points

5 rounds- whoever has most wins is 1st place in the tournament, 2nd and 3rd win prizes as well
In the result of a tie in any of the top 3 places we play one final small game with a wolf and seer to break tie

Some ideas for games:

Don’t Miss:
Big bad wolf (2 kills every night)
Master tanner (after 3 nights realizes he hates his life and wants to die, if killed after third night he solo wins)
All other is villagers

Monster Mash:
Vampire, wolf, lone wolf, Chupacabra, red wolf
Basically 5 lone wolves (ignore all powers on monster cards)
All solo bad guys (no special powers basically just “wolves”), but they wake up and kill together but all have solo win condition
If 2 baddies are alive at end of game no one wins


Wild West:
No voting, no night kills
1 good gunsmith
1 evil gunsmith
^ Have no idea who wolves are but good is villager team and evil is werewolf team
Hunters, assassins cutthroat etc
2 wolves
2 Hunter wolves

The Cabras:
Vanillacabra, auracabra, Chupacabra -same team know each other, night zero but wake separately
Vanillacabra targets each night and the player only dies if they are a plain villager
Auracabra targets each night and the player only dies if they are a special villager
Chupacabra targets each night and the player only dies if they are a werewolf, after all werewolves are dead they can target anyone

Separate team of 3 werewolves
Villagers and normal specials (seer etc)

Vampires and Werewolves
3 Vampires - separate bad team, same mechanics as wolves, just get a night kills waking separately from wolves
Vampire hunter- seer but for vampires

3 werewolves

Wolves and vampires can kill each other

Villagers and normal specials (seer etc)

Hive mind:
Wolves get a sandwich at start of game
Protect the sandwich
Each night a wolf can pass or keep the sandwich to another wolf
Game ends when the sandwich holder dies
Game ends when the wolf with the sandwich dies or parity

Reveal or Revile:
3 revealers, 3 revilers
Seer
Apprentice seer
Oracle
2 wolves
Wolf man
Villagers

All specials:
No villagers or plain wolves. All 18 players have special role

Related topics

Events in Los Angeles, CA
Board Games
Make New Friends
Werewolf
Strategy Games
Social Deduction Games

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