Encuentro de la comunidad de Unreal Engine en Madrid
Details
Únete a nuestra primera reunión de la comunidad de Unreal Engine en Madrid, una oportunidad para conectar con otros apasionados de las tecnologías en tiempo real. Tendremos dos charlas imperdibles de Greyscale Interactive.
GPU Driven Foliage en "48 : Part 1 ",por Javier Lores. Esta charla compara el uso clásico del foliage mediante mesh cards y el foliaje moderno basado en nanite skinned full geometry. Veremos cómo el nuevo paradigma permite a un equipo pequeño crear bosques más densos y escalables en una producción real.
Decal Pipeline en "48 : Part 1 ", por Antonio Sánchez. Enfoques para manejar multi layered decals que son reutilizables y reactivos a las superficies sobre las que se proyectan. Cómo utilizar decals en una producción real para construir un mundo rico y complejo.
También contaremos con la suerte de tener a Agathe Turlotte, de Epic Games, para hablarnos de las oportunidades de formación actuales. No solo es una excelente ocasión para aprender, sino también para establecer conexiones valiosas.
¡No te lo pierdas y reserva tu entrada!
This is a hybrid event. Join the event virtually at https://communities.unrealengine.com/events/details/epic-games-madrid-presents-encuentro-de-la-comunidad-de-unreal-engine-en-madrid/
or in person at
Madrid - Travesía de Andrés Mellado, 3 Madrid, 28015
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Agenda
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Speakers
Agathe Turlotte
Javier Lores Ara - Greyscale Interactive (Unreal Engine Technical Artist)
Technical Artist specialized in Unreal Engine, passionate about bridging art and technology. With a strong background in 3D modeling, texturing, and shader development, he focuses on creating visually striking and optimized environments for real-time applications.
His experience includes procedural content generation, the development of custom tools, and workflow optimization to enhance …
Antonio Sánchez - Greyscale Interactive (Unreal Engine Environment Artist)
Seville-based Environment Artist specialized in creating optimized environments in Unreal Engine 5. My methodology focuses on mid-poly–based workflows and Layered Materials workflows.
Passionate about bringing the imaginary to life, I went from building models in my childhood to designing professional 3D environments. My mission is to create memorable experiences and games that push the…
Hosted By
Marco Antonio Fernández Doldán, Unreal Engine Training Partner
I’ve spent my career 𝐦𝐚𝐧𝐚𝐠𝐢𝐧𝐠 𝐞𝐝𝐮𝐜𝐚𝐭𝐢𝐨𝐧 𝐜𝐨𝐦𝐩𝐚𝐧𝐢𝐞𝐬 during the past 25 years, both in the B2C and B2B sides. My priority has always been to 𝐜𝐨𝐧𝐧𝐞𝐜𝐭 𝐞𝐝𝐮𝐜𝐚𝐭𝐢𝐨𝐧 𝐩𝐫𝐨𝐠𝐫𝐚𝐦𝐬 𝐰𝐢𝐭𝐡 𝐭𝐡𝐞 𝐥𝐞𝐚𝐝𝐢𝐧𝐠 𝐈𝐓 𝐜𝐨𝐦𝐩𝐚𝐧𝐢𝐞𝐬.
I am currently managing 𝐛𝐮𝐭𝐢𝐜 𝐓𝐡𝐞 𝐍𝐞𝐰 𝐒𝐜𝐡𝐨𝐨𝐥 (@buticschool), the first Spanish Unreal Engine Training Partner authorized back in 2019.
𝐛𝐮𝐭𝐢𝐜'𝐬 𝐦𝐢𝐬𝐬𝐢𝐨𝐧 𝐢𝐬 𝐭𝐨 𝐫𝐞𝐢𝐧𝐯𝐞𝐧𝐭 𝐞𝐝𝐮𝐜𝐚𝐭𝐢𝐨𝐧 𝐢𝐧 𝐚 𝐠𝐥𝐨𝐛𝐚𝐥 𝐚𝐧𝐝 𝐟𝐮𝐥𝐥𝐲 𝐝𝐢𝐠𝐢𝐭𝐢𝐳𝐞𝐝 𝐰𝐨𝐫𝐥𝐝. To reinvent it in all senses, both ethical and operational. Ethically speaking, our mission entails the constant improvement of the pillars of education: the what (content to be taught), the who (appropriate people), and the how much (optimal frequency of delivery as well as minimum duration to address each subject). Operationally speaking, our mission is to improve the how (methodology, processes and technology involved), making optimal use of the 𝐚𝐝𝐯𝐚𝐧𝐭𝐚𝐠𝐞𝐬 𝐨𝐟 𝐜𝐥𝐨𝐮𝐝 𝐜𝐨𝐦𝐩𝐮𝐭𝐢𝐧𝐠.
We train globally 𝐥𝐨𝐧𝐠 𝐭𝐞𝐫𝐦 𝐩𝐫𝐨𝐠𝐫𝐚𝐦𝐬 in AECO (that is Architecture, Engineering, Construction and Operations), Industry 4.0 (IoT, AI, etc.), and M&E (3D Visualization, Virtual Production, etc.), having also an special focus in 𝐁𝟐𝐁 𝐭𝐫𝐚𝐢𝐧𝐢𝐧𝐠. We are leading the live interactive high-end graphics education&training through a new platform called "𝑺𝒊𝒎𝒑𝒍𝒆 𝑬𝒅𝒖𝒄𝒂𝒕𝒊𝒐𝒏". Simple Education, was a CDTI project approved past March 2019 that allows us to: (1) power B2C market with high-end graphics virtualized workstations that allow clients to connect with just a thin client (2) power B2B market with unified high-end graphics virtualized workstations for their training needs around the world.
I have a degree in industrial engineering from the University of Comillas-ICAI, and an MBA (PDD) from IESE.
Let´s do it t♥gether.
Isra Fernández Angullo, Unreal Authorized Instructor
I love making and playing all kinds of games. I’m an Unreal Engine Authorized Instructor, and my daily work involves teaching, advising companies, and working on a few 'top-secret' projects.
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Partner
Lightbox Academy (https://lboxacademy.es)
Formación en animación, diseño gráfico, videojuegos y más, pensada para que saques todo tu potencial y te prepares para el futuro profesional.
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Complete your event RSVP here: https://communities.unrealengine.com/events/details/epic-games-madrid-presents-encuentro-de-la-comunidad-de-unreal-engine-en-madrid/.

