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Standing off against Chlorine and her coven of Maybelline and Iodine you employed a wide range of tactics and spells to hamper and pull down the most powerful of the hags.

A range of rainbow walls, blades, shape changes and grit were used expertly and proved yourselves to be true masters of your arts and skill sets.

Eventually after a grueling fight you finally felled the fey, upon which she released unto you the fourth Stone of Destiny; the 100 Sided Stone of Chance.

As is the etiquette a lengthy conversation took place on Chlorine's death bed giving you all a chance to close the chapter once and for all. She hoped you had more success than she had, claiming that her evil deeds were somehow an act of goodness, but that seemed hard to fathom.

She also confirmed to you that Queen Killery of the Shadow Kingdom was in fact in possession of the fifth Stone. The Shadow Kingdom contains literally thousands of lizard people and a front door assault would be near impossible, even for a party of your epic might. However, Chlorine knew that Killery hid a back door portal within a cabin in the woods outside Washtown, a secret hideaway that her and her husband Billary use as a retreat when they need to escape. If you accessed the cabin it would take you directly to Killary's throne room and let you avoid her armies.

Sadly however Toks and Stefry who might know the location have both gone missing leaving only one person who knows its location; Lady Maro. With Maro still under the thrall of the Shadowy King you would need to first separate the two, something that could only be done on the Astral Plane.

Perhaps the psionic mage Estelle could help things run smoothly and with four Stones of Destiny, you have plenty of bait to draw him there.

With that final information, Chlorine gave you all a warm "Goodbye Love", and dissipated. In a last ditch effort Paraxis tried to usher her into a Ring of Mind Shielding, but with her unattuned, it's anyone's guess whether it worked or not.

With the fifth Stone in sight, it's time to locate the cabin in the woods and move a step closer towards saving Murka.

This is a closed game

Related topics

Dungeons & Dragons
Gay
Roleplaying Games (RPGs)
Tabletop Role Playing and Board Games
Gaming

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