Skip to content

Details

Lets play games that are only cards or the action is primarily driven by cards. These could be trick-taking, shedding, action selection, deck building etc. I will bring several and we can choose what to play. Will teach prior to playing. Some of the games I will bring are:

Take Time is a cooperative game where players either win or lose together. To succeed, you must strategically play 12 cards facedown around a Clock, following specific rules for each Test. You can work together through a series of games to pass all 40 Tests available in the game.

Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat.

Moon Colony Bloodbath is an engine-building, engine-losing tableau game, with a shared deck the players build that makes things happen, many of them bad things that kill people in your moon colony, but some positive, and some that let you build up.

Rebel Princess takes place over five rounds, representing the five days of a party, and each round has a special rule that makes each game totally different. The player with the highest number of the suit that started the trick takes all the cards of that trick — but that's not necessarily good as players want to avoid taking cards with prince charmings, who each bring one marriage proposal, aside from the enchanted frog who brings five proposals. The player with the fewest marriage proposals after five rounds wins.

Feel free to bring something that you want to play even if doesn't fit the theme.

Related topics

You may also like