Online MI Python: Build Games with PursuedPyBear and Python
Details
Learn PursuedPyBear (ppb), an education focused game framework, while building a tiny brick breaking style game. Piper will cover the relevant theory and useful building blocks of ppb. We'll start with the most basic task: making a window. Then we'll use Scenes to build the basic structure of our game. After that we leverage the GameObjectModel to add a title screen. The real meat of the tutorial will be building our brick breaking game. Using Sprites will implement basic physics based movement and respond to collisions. We'll hook up controls to use either the mouse or keyboard to control our paddle. Finally we'll use a ppb System to keep track of a player's score.
PRESENTER: Piper Thunstorm is a pythonista, game enthusiast, and web developer. You might know her from her talks given at conferences around the United States, a local tech meetup, or her open source work. She speaks on community building, game development, CS education, and trans identity in tech. She's also the founder of the ppb project. Piper has been involved in the Python community since 2014 with previous experience as an organizer in the NYC Python user groups. You can follow her work at piper.thunstrom.dev
AGENDA:
7:00pm - Opening announcements
7:10pm - Build Games with PursuedPyBear and Python
8:00pm - Q&A
