Vibe Coding: Build a Game with AI
Details
Live Game Development Workshop - Aleksey Komissarov
What if you could build a working game - with art, sound, and mechanics - without writing a single line of code by hand?
In this live workshop, we'll do exactly that. Starting from a rough idea, we'll build a small 2D game from scratch - art, sound, music, mechanics - using Claude Code and a handful of AI tools, all in real time. No prior programming experience required. No frameworks. No setup hell. Just an idea, a conversation, and 90 minutes.
But this isn't just a tech demo. We'll also talk honestly about what's actually happening when you "vibe code" - what you gain, what you lose, and why the shift from writing code to directing a creative process is harder and stranger than it looks.
We'll cover:
- Setting up a vibe coding session: context, tools, and the right mindset
- Live game development with Claude Code — from concept to playable prototype
- Why specification matters more than syntax in the AI era
- Why you need to experience AI failures, not just hear about them
- How to stay in control when the machine moves faster than you think
By the end, you'll have seen a real game built live, understand the actual workflow behind vibe coding, and have a clearer sense of where human judgment still matters most.
This workshop features Claude as a live voice co-instructor — not a tool in the background, but an active participant in the conversation.
About the speaker:
Aleksey Komissarov is a genomic bioinformatician, AI educator, and vibe coding practitioner with 20+ years of programming experience and a PhD in Genomics. He co-teaches "Programming in Natural Language" from 2024 — with Claude as a voice co-instructor — and recently published research on AI literacy and cognitive resistance to AI disempowerment. He builds things at the intersection of science, software, and human-AI collaboration, and lives in Berlin.
**Join our Slack: https://datatalks.club/slack.html**
