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Nod, MN - A 5th Ed. Vampire: the Masquerade Chronicle

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Joe A.
Nod, MN - A 5th Ed. Vampire: the Masquerade Chronicle

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Nod, MN is not a story about vampires. It is your story about vampires in Minneapolis. It is certainly not another D&D game, there are no monsters to slay. You are the monster.

Synopsis: You and your companions were Kindred of respectable Elders. An unlife of prestige and wealth seemed all but assured. Then, the unthinkable happened: the werewolves and mages united to attack the city. You were blamed and framed for this attack by your Sires, the ones who made you vampires. Other vampires hunted you until a Nosferatu named Marrow stepped in and provided proof of your innocence. You were saved and owe him a life boon.

You awaken in Marrow's haven. He wants the boon repaid. Thus begins your story...

System: The Storytelling System uses d10 dice, so be sure to bring at least 10 (though there will be plenty to borrow if you are short). This is not D&D: there are no levels, no classes or combat roles to consider. That said, there will be pre-made characters available that are designed to be customized and made unique to your style of play.

Commitment: We will meet once per week until the story is told. If you cannot make every session, it's okay. You get more out of the game the more you contribute, of course. But I know life gets in the way. All characters have their own story goals and have a stake in the game's metaplot. Not being able to show up simply means your character's storylines are not in focus for that session.

If you have any questions or feedback, please let me know.

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