Deadlands: The Weird West (Savage Worlds - Adventure Edition)
Details
New Players Welcome, no experience necessary!
Deadlands Savage Worlds Adventure Edition
What to bring? - a pencil, a set of standard polyhedral gaming dice, and your imagination!
The Weird West of Deadlands is much like the Wild West of our own world, but with a few
fantastic differences.
The most notable of these is that the Civil
War dragged on for far longer than it did in
our history. Things escalated after the “Great
Quake” of 1868. It sundered California into
a maze of labyrinthine sea canyons and
exposed a new superfuel called “ghost
rock.” The infernal ore screeches like a
banshee when burned, powering all sorts of
newfangled gadgets and gizmos like steam
wagons, auto-gyros, and more. This gave rise
to new weapons of war the North and South
just couldn’t help murdering each other with.
The greatest and most terrible gathering of
these deadly contraptions occurred at the
epic and bloody Battle of Washington in 1871,
where a desperate Northern victory finally
ended the long and terrible conflict.
The long war kept the governments of the
North and South preoccupied, allowing other
forces to rise and grow.
After the Great Quake, Reverend Ezekiah
Grimme proclaimed his theocratic rule over
the “Free and Holy City of Lost Angels” in
1876. His impressive black granite church
offered shelter and food to thousands in
the devastated territory before it was struck
down in a titanic flood in 1880. Some claim all
was not as it seemed with the reverend, and
that his church was actually a murderous
cult. Whatever the truth was, it now lies at
the bottom of the ocean with Grimme’s bones.
The Mormons or “Latter Day Saints”
claimed Utah for themselves in 1866,
proclaiming it the Independent Nation of
Deseret. It wasn’t just faith that powered their
perseverance in that hostile environment,
however. Dr. Darius Hellstromme, foremost
inventor of the age and a master of the new
ghost-rock-powered inventions, became their
patron. His railroads and factories made
Deseret a powerhouse both economically
and militarily. Still reeling from a decade
of carnage, the Union had no option but to
accept their autonomy.
The same is true of the Sioux Nations and
Coyote Confederation, two independent
Native American states carved out of
their ancestors’ sacred lands. The Union
eventually made peace with the Sioux
enough to keep Deadwood and ghost rock
mining alive around the Black Hills, but the
tensions are always high.
The Coyote Confederation is far less unified,
and struggles mightily with their former
Southern allies in and around the lands
that used to be called Hell’s Half Acre. The
trouble between these hot-headed warriors
and the surrounding settlers and hunters
who covet their resources threatens to boil
over into full-scale war every day.
The Weird West is chock-full of strange and
interesting types, and your hero can be any
kind of person you can imagine. So strap
on your six-guns and saddle up, amigo—
it’s time to create your salty gunslinger,
mysterious huckster, or courageous scout.
