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Talk by Michael Werk Ravnsmed

We’re going to build a little simulation game together using a small, self-made DSL.

The DSL is a rule-based simulation language designed for expressing game mechanics using inference rules. Inspired by falling sand games, it defines how elements in a grid interact based on structured conditions. Instead of imperative updates, rules are written declaratively - much like logical inference. The simulation runs on the GPU using Margolus neighborhoods, allowing groups of cells to update in parallel.

https://github.com/werk/cellular

This Thursday evening is going to be fun and special. Looking forward to seeing you!

As always, we go to the local bar after the talk for mingling!

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We have set up a collaboration with Prosa, who generously offered to provide a location for our regular meetups. Please see Prosa's Calendar for more details.

Events in København, DK
GPU
Game Programming
Functional Programming
Scala
Computer Programming

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