MF#K: Let's Write a Game with Inference Rules - Running only on the GPU


Details
Talk by Michael Werk Ravnsmed
We’re going to build a little simulation game together using a small, self-made DSL.
The DSL is a rule-based simulation language designed for expressing game mechanics using inference rules. Inspired by falling sand games, it defines how elements in a grid interact based on structured conditions. Instead of imperative updates, rules are written declaratively - much like logical inference. The simulation runs on the GPU using Margolus neighborhoods, allowing groups of cells to update in parallel.
https://github.com/werk/cellular
This Thursday evening is going to be fun and special. Looking forward to seeing you!
As always, we go to the local bar after the talk for mingling!
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We have set up a collaboration with Prosa, who generously offered to provide a location for our regular meetups. Please see Prosa's Calendar for more details.

MF#K: Let's Write a Game with Inference Rules - Running only on the GPU