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Talk by Joakim Ahnfelt-Rønne

Signed distance fields is a way to describe shapes by taking the distance to their perimiter. The distance is positive outside the shape, and negative within it, and shapes can be combined with union, intersection, subtraction and more. In this talk we will explore signed distance fields via GPU shaders.

As usual, there's mingling at the local bar after the talk.

Related topics

Events in København, DK
GPU
Computer Graphics
Functional Programming
Computer Programming
Software Development

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