Skillshare Thursday #2: Lighting a Scene with Unity URP
Network event
187 attendees from 62 groups hosting
Details
Join Unity's Sr. Advocate, Esteban Maldonado, as he leads us through our 2nd Skillshare Thursday session. This month, we'll be covering multiple features of Unity URP to light a scene, including some new features in Unity 6 and post-processing volumes.
Topics Include:
- real-time vs. baked lighting
- light probes vs. adaptive light probe volumes
- reflection probes
- post-processing effects
Video Game Development
Unity
Unity 3D Developers
Video Game Design
Video Games
