Lighting your Scene or Model - Blender
Details
Hi all,
For the first meetup of this group it seems appropriate to start with lighting - after all nothing can be seen by the eye without it :)
One of the most important elements of building your scene or model is the lighting. So I will go over some key elements and details in regards to this.
This meetup will be a little more suited towards beginners with Blender - but those experienced users are very welcome and will be great to get additional input.
Please note for this meetup - I will be using Blender (but in the future, I plan to also do this for Unreal Engine).
Agenda:
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Introduction and a short summary on light, some technical aspects, how amazing it is and some of its unexplainable weirdness.
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Comparing the differences between Eevee and Cycles in Blender and ways in which to improve lighting when using Eevee (by using irradiance volumes and high-resolution shadows for example).
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A look at some examples from master artists such as Rembrandt and Adam De Coster and how they lit scenes.
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Lighting some pre-created scenes. I have prepped 3 different scenes for this part and the final scene will be interactive and will update with suggestions from attendees
The session will be held on zoom.
