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Doom 1 and 2 are genre defining video games that propelled the first person shooter, first person role playing and multiplayer games into mainstream light. Id's optimization allowed the game to be played on a larger number of computers than other first person experiences at the time. The tools to build levels were open sourced and hundreds, if not thousands of custom maps and games were made using the Doom 2 engine as the heart. As computers advanced, the old game bit rotted and wasn't able to be played on modern hardware. New open source projects like BOOM, Chocolate Doom and UZDoom took up the mantle to continue the game's legacy through modern source porting.

In this talk, Patrick Phillips will cover why making maps and modifications for Doom is still relevant and a great way to learn game design. He will be using the UZDoom Source Port, assets from FreeDoom and the Slade Level Editor.

Schedule
6:00 - doors open, pizza, networking
6:30 - presentation

About Nash Game Dev
The NashGameDev monthly meetups are a great way to network and learn about game development. Anyone is welcome regardless of interest or experience.

If you’ve got a talk you’d like to give, a game you’d like to post-mortem, a tool you’d like to demo, or a workshop you’d like to lead at a future monthly meetup, fill out this form:
https://forms.gle/VPxLP7juJgHqjQ7e6

Participants are required to adhere to the Nashville Game Developers code of conduct at any NashGameDev virtual or in-person event:
https://nashgame.dev/codeofconduct/

Please do not attend if you have cold or flu-like symptoms.

NashGameDev Sponsors:
Scripps Howard Fund
Music City Geeks
Greater Nashville Technology Council
Pixel Planet Arcade
NPALL Audio
Giant Scam
Greenrift Software
Scout Quest
Izak Games
MIMIC Lab

Related topics

Events in Nashville, TN
Game Design
Independent Game Development
Indie Games
Video Game Design
Game Modding

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