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About the session:
A teardown of building and porting Game Boy emulators, written in cross-platform C# running in .NET Core. We'll deal with how machine code really works, how it's translated to opcodes, and how real time emulation works, all in this hour-long deep dive into emulation in .NET. Expect to learn about low level emulation, software porting, building debuggers and why you should always do things for fun.

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