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We will run exercises that teach devices that enrich your improv scenes. $7 cash/ venmo

Below are proposed exercises:
- call from Ray
A scene is begun in a given location. At some point during the scene an onstage improviser receives a "Call from Ray", which then must be incorporated into the scene. The "call" may come in any form (smoke signal, Morse code, etc.), and Ray may not appear in the scene.
- Chase
Two improvisers face each other, one begins a story, the other asks related, but surprising questions about what is being seen. If in a house one may ask, "The rocker speaks to you, what does it say?" You want to prevent the person telling the story from thinking ahead about the answers. You want to derail their train of thought.
- Consciences
Scene where the thoughts of any or all characters are revealed by on-stage beings (angels and devils) or offstage voice (Alter Egos, Inner Dialogue, True Feelings).
- Continuation
The opposing team begins a scene. After 30 sec., the MC stops the scene. The offstage team assumes the positions and characters of the onstage team, playing the rest of the scene.
- Gradual Continuation
Instead of replacing onstage team en masse, off stage improvisers substitute one at a time.
- Continuation Circle
Play a scene in the center of a circle. Improvisers tag in, while maintaining the same initial characters and story throughout the scene.
- Cutting Room
The scene is interrupted by an off stage "cutter" who directs the action to points in time and locations before or after what is being played on stage. Actors make offers in their dialogue, like, "Do you remember the first time we talked like this..." Can also be played with the time changing anytime a character looks at a timepiece or with

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