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Abstract: Current procedural content generation in media suffers from a dichotomy: it is either computationally efficient but predictable, or creative but prone to hallucination and error. The solution lies in a fundamental shift from classical procedural generation to quantum constraint satisfaction algorithms. In this talk, I will present the technical roadmap for MOTH, exploring how quantum computing is poised to become the foundation of the next generation of media. At MOTH we categorize the ecosystem into two eras: the current NISQ era, focused on Quantum Dynamics for visual and game asset generation, and the impending FTQC era, focused on optimization and generative solvers. We will demonstrate how early quantum algorithms are being integrated into commercial game engines today, and how the "Solver Substrate" of the 2030s will enable faster game development with more realistic and immersive worlds.

Bio: Spencer Topel is a technologist and entrepreneur specializing in the
commercial application of frontier technologies, including quantum computing, robotics, and embedded systems. He currently serves as CTO of Moth Quantum, where he directs the engineering roadmap for quantum software tools designed for the creative industries. Simultaneously, as Co-founder of Electron Robotics, he architects AI-driven adaptive systems for high-precision industrial automation. Topel’s technical background is rooted in the design of novel hardware and signal processing platforms. Through his first venture, Physical Synthesis, he developed proprietary acoustic actuation technology, earning industry
recognition for innovation in electromechanical design.
His pivot into quantum engineering began at the Yale Quantum Institute.
Working alongside the Devoret Lab, Topel successfully engineered a
hardware-software interface for superconducting qubits, translating quantum state dynamics into audio signals—a project that validated new approaches to human-computer interaction (HCI) in quantum systems.
A former professor of Dartmouth College, Topel combines academic rigor with agile product development. He holds advanced degrees from Cornell
University and the Juilliard School, and his transdisciplinary work has been
exhibited at Lincoln Center and the Museum of Modern Art.

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Quantum computing for creative media; in-person with hybrid/online option; level advanced; learn how early quantum algorithms are integrated into game engines.

Related topics

Events in New York, NY
Education & Technology
New Technology
New Product Development: Software & Tech
Technology Professionals
Quantum Computing

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