WebGL 2 Development Using PicoGL.js


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WebGL 2 (https://www.khronos.org/registry/webgl/specs/latest/2.0/) is a major update to the WebGL API that introduces many powerful new features. Features such as floating point textures, multiple render targets, uniform buffer objects and transform feedback make it possible, or at least much more efficient, to implement advanced rendering techniques, but require a deeper understanding of the WebGL pipeline than was necessary to use WebGL 1.
Tarek Sherif (http://tareksherif.net/) is a 3D Software Engineer at BioDigital (https://www.biodigital.com/), where he leads development of the BioDigital Human Platform (https://human.biodigital.com/)'s WebGL and OpenGL ES rendering engines. He is the author of WebGL 2 Examples (https://github.com/tsherif/webgl2examples), a collection of rendering algorithms implemented in raw WebGL 2. He is a contributing author on WebGL Insights (https://www.amazon.com/WebGL-Insights-Patrick-Cozzi/dp/1498716075/). He was previously Lead Developer of BrainBrowser (https://brainbrowser.cbrain.mcgill.ca/), a WebGL library for neurological data visualization.
NOTE: Please sign up for this event at the Khronos NY Meetup page https://www.meetup.com/Khronos-NY-Chapter/events/241664143/

WebGL 2 Development Using PicoGL.js