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Blood on the Clocktower

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Hosted By
David B.
Blood on the Clocktower

Details

This is a social deduction/deception game. New players are welcome. We'll explain how to play and provide guidanceas needed.

This used to be a semi-regular event until we lost our previous location. If there's enough interest, we'll look at making it a regular event again. If you're interested, but this time doesn't work, let us know so we can coordinate a better time for future events.

I'll add a link to a video of a game in the comments later.

If you've not played BotC before, here's the description:

Blood on the Clocktower is a social game of deduction and deception, lies, logic, murder, and mystery for five to twenty players. During the day phase, players go into private conversations of 2 or 3 to gather information, share what they know, or spread lies, then come together to talk and socialize as a group before nominating a player to "die". During the night, players close their eyes, while some good players wake to learn valuable information, and the demon and its minions wake to spread their mischief.

Each player is a unique character, with a powerful ability to use or a troublesome penalty to avoid. BotC is mostly a talking game, with almost no physical pieces for the players to use. Players win or lose by their wits, their insight, and their ability to convince others about who should live and who should die.

Unlike other games of this type, players do not leave the game if they die. If killed at night, or executed during the day, the player stays in the game, opens and closes eyes as normal, and can talk at any time. The disadvantage to dying is that you lose your ability, and you only have one vote left for the rest of the game. Use it wisely. The game ends when the players kill the demon (usually only one, except in very large games) and the demon and his minions win if there are only the demon and one other players left.

At night, talking is allowed, except for narrating what you are doing at night. Talking is encouraged. The storyteller will not talk at night, but rather use hand signals.

There are handouts with all of the possible roles within any particular script, or game, so you can always check what your role, or anyone else’s, does.

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