Delta Green: Impossible Landscapes
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## Fear Is a Fractal
and your world is a lie. A horror freed from an antique book reverberates through reality, shaking things, reordering them and making them run like wax. Doors open to endless Victorian hallways where threats stalk the shadows on clockwork limbs, cold metal seeking the warmth of blood and bone. Madness pursues at every turn, baring its teeth to speak your name, and you can’t escape because it’s inside you.
But don’t despair.
There is hope. A King waits for us. Beyond the tumbledown façade of the world, through the twists and tunnels of the human imagination, past the edge of everything sane, the King waits in the country of Carcosa. The place all madmen go. There, and only there, is the answer to everything.
The last answer.
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.
In Delta Green: The Role-Playing Game, the players are those agents. They fight to save human lives and sanity from threats beyond space and time. Delta Green’s percentile-based rules are quick and easy to learn.
Delta Green is a modern RPG similar to “True Detective” or “SCP” where you play as anything from a federal agent to a scientist. You work with a top-secret government organization looking to delay the inevitable apocalypse or incursions from unnatural forces.
New players are welcome. Delta Green is no more complicated than D&D 5E, and you have a patient handler with you to explain every step. Dice and character sheets can be provided.
