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OHUG #7

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The most common element of interest of the OHUG is in real-time world Building. I am currently in contact with specialiasts for future speaking dates, starting in May.

In preparation for these future events, I will be presenting an introduction of the Houdini to real-time engine pipeline. The primary techniques will cover Houdini Engine Digital Assets and Point Instancing. While I will be demonstrating in UE4, the presented techniques will work in any real-time engine.

These can be very practical techniques when integrating Houdini with any real-time engine. I look forward sharing them with you on 4/30.

Please respond to this anouncement for zoom meeting address.

Photo of Orlando Houdini User Group (OHUG) group
Orlando Houdini User Group (OHUG)
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