Skip to content

Details

Learn how to capture values from an input device and use them to program your player game object to move, rotate and jump.

During this event, we will discuss how to create and set up an Input Action Asset and bind input values from multiple devices to an Action that triggers events and/or behaviors in the game.

This event will be hosted virtually via ZOOM.

If you'll like to follow along with the demonstration get Unity at Unity.com.

Members are also interested in