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Learn how to capture values from an input device and use them to program your player game object to move, rotate and jump.

During this event, we will discuss how to create and set up an Input Action Asset and bind input values from multiple devices to an Action that triggers events and/or behaviors in the game.

Age Requirements: 13-Adult
Recommended Prerequisite: Melrose Center's - Unity: Programming Basics
Required Skills: None
Materials Fee: None

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