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In collaboration with PocketGamer.biz announces a brand-new 'Game Design & Monetisation' MasterClass programme for 2024

๐Ÿ“Œ Wed, Sep 4th, 11 AM - 12 PM EST (1 HOURS)

๐Ÿ”ฅ Key Highlights:

To help game professionals in the industry during this difficult period, PocketGamer.biz are reintroducing their MasterClass programme, which shares expertise and best-practice advice from recognised industry veterans. They offer interactive webinars, hands-on online MasterClasses, and a library of focused material on each topic.

๐Ÿ”ฅ Game Economy Design Webinar

Learn how to build lasting engagement into your game. This masterclass will show you how to integrate sustainable retention into the core mechanics of your game.

PROGRESSION AND POWER CURVES: Find out how to use โ€˜system thinkingโ€™ to evolve players from their First Time User Experience to a sustainable long-term engagement without falling prey to the dangers of Power Creep

SINKS AND SOURCES: Learn how to model the โ€˜Sinks & Sourcesโ€™ of different currencies and resources to ensure balance between progression and grind

RESOURCES, ANCHORS & RATCHETS: Discover tools which can help make the allocation of rewards more effective and avoid overly complicating the analysis of your game economy

TARGET AUDIENCE: They recommend that attendees have some understanding of the business of games and product lifecycle. The class is intended for game designers and commercial management who want to understand the best strategies to develop sustainable game experiences.

๐Ÿ”ฅ Meet your Mentor

Oscar Clark has been a pioneer in mobile and connected games since 1998. He led Wireplay, one of the first online PC games platforms, and was the global lead for games for Hutchison Whampoa (3UK), the most successful mobile Java games platform in terms of revenue per user in the world in 2005. He was also the Home Architect for Sonyโ€™s Online Virtual World, PlayStation Home, and the Evangelist for Unity Ads, one of the most successful advertising networks in games.

He is CEO of Fundamentally Games offering consulting, training and publishing services on PC, mobile, and console. He has run classes for teams of all sizes (AAA to indie) and game accelerators for many organisations, including the Indielab Games accelerator program
He literally wrote the book Games As A Service, which was published in 2014 by Routledge. He is a contributing editor for PocketGamer.biz and a speaker, host and moderator for conference events around the world.

๐Ÿ”ฅ Join us!

Independent Game Development
Video Game Development
Unity
Unity 3D Developers
Video Game Design

Sponsors

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Melrose Center
Intro to Unity3d course
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Unity Technologies
Guidance & Support
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Starter Studio
Room Access, Guest Wi-fi, Tea n Coffee
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Jam'Eng
Caribbean/English cuisine food for events 321-424-5062

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