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A war criminal is broken out of prison by well-armed kobolds working for a mysterious mastermind who threatens the gnomish city of Hupperdook!

The city attracts visitors and mercenaries far and wide whether for work, trade, or the drunken debauchery of the evening festivals after the gnomes conclude their hard days labor at the forge.

However, a celebratory evening is cut short by the sounds of an explosion from Gearhold Prison and well armed mysterious figures are seen escaping! Will you bring the escapees to justice?

This adventure is part of the Critical Role Exandria campaign setting. Standard Adventurers League Rules Apply: https://assets.ctfassets.net/swt2dsco9mfe/5HsTtt0nV2KIyAGYl4bIi9/6edfd53c11ff71bd647488fe730022ae/D_D_Adventurers_League_Player-s_Guide_v13.0.pdf

If you have any questions about Adventurers League Rules you can reach out to resources on the OAG discord. https://discord.gg/PeTnWRevG5

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