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Skillshare Thursdays Kick-off: Optimization in Unity 6

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133 attendees from 54 groups hosting
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Skillshare Thursdays Kick-off: Optimization in Unity 6

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Join us for our first Skillshare Thursday session on Optimizing in Unity 6, where we’ll explore some of the latest tools and techniques to get the best performance out of your Unity 6 project. We’ll load up the URP sample scene and walk through how to optimize it step by step using features like the GPU Occlusion Culling, Resident Drawer, Mesh LOD, ,Adaptive Probe Volumes, and more. Along the way, we’ll analyze performance bottlenecks using Render Debugger and Render Graph Viewer, and break down the render pipeline to help you better understand how it works in real-world development projects.

There will be a brief Q&A after the presentation.

We look forward to having you join us!

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Ozark Game Developers
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