A Compiler for 3D Machine Knitting


Details
Details
• What we'll do: Scott will be presenting on A Compiler for 3D Machine Knitting!
Abstract
Industrial knitting machines can produce finely detailed, seamless, 3D surfaces quickly and without human intervention. However, the tools used to program them require detailed manipulation and understanding of low-level knitting operations. We present a compiler that can automatically turn assemblies of high-level shape primitives (tubes, sheets) into low-level machine instructions. These high-level shape primitives allow knit objects to be scheduled, scaled, and otherwise shaped in ways that require thousands of edits to low-level instructions. At the core of our compiler is a heuristic transfer planning algorithm for knit cycles, which we prove is both sound and complete. This algorithm enables the translation of high-level shaping and scheduling operations into needle-level operations. We show a wide range of examples produced with our compiler and demonstrate a basic visual design interface that uses our compiler as a backend.
• Important to know
As a chapter of Papers We Love we abide by and enforce the PWL Code of Conduct (https://github.com/papers-we-love/seattle/blob/master/code-of-conduct.md) at our events. Please give it a read, plan on acting like an adult, and involve one of the organizers if you need help.
Stop slacking and join us in the #seattle channel at https://papersweloveslack.herokuapp.com!
If you have a paper you'd like to present, or even just a mini, please hit up one of the organizers :) We're always looking for more presenters.

A Compiler for 3D Machine Knitting