
About us
Pathfinder and Starfinder Society, the organized play arm of the Pathfinder and Starfinder RPGs, are thriving in Baltimore! Join us at a variety of locations around Baltimore as we continue to Explore, Report, and Cooperate across the Inner Sea, the world of Golarion, and the whole galaxy!
About Organized Play
In an organized play campaign, your character exists in a common setting shared by thousands of other gamers worldwide. You can take your character to any public Organized Play event anywhere in the world, and while the Game Master and your companions might change every time you play, your character advances as normal.
Over time, campaigning in an organized play environment offers a uniquely immersive experience, as your diverse companions add depth and character to the campaign world. It's also a great way to get in touch with other local gamers, meet new people, and play regularly without all the prep work and scheduling of a traditional campaign. Your local regional coordinator (also called a Venture-Captain or Venture-Lieutenant) can assist you in finding or setting up your own Organized Play event.
How do I get started?
All Organized Play players must register themselves and their characters online. When you register, you'll receive an official Organized Play Number. Keep your Organized Play Number handy and bring it with you to every OP event you attend. Paizo uses this number to record the adventures your character has completed and the XP and gold they have gained.
If you just want to jump right in and don't want to worry about all that until you've had a chance to play, a pre-generated character can be provided for you at your first game.
Where can I play?
Once you've got an Organized Play Number and have created your character, you're ready to play your first Pathfinder or Starfinder Society adventure! The easiest way to find a local game is to join this Meetup and RSVP for one of the upcoming Meetups on this site with an advertised level range for a level 1 character. The level range will be listed at the end of the Meetup title in parenthesis such as (1-2),(1-4) or (3-6).
What do I have to bring?
At a minimum, you'll need a character sheet with all of your character information. You'll also need to know your Organized Play Number (it's a good idea to write it somewhere on your character sheet), a set of 7 polyhedral dice, a pencil, a 1-inch scale miniature or token to represent your character on a combat grid. Other players may be able to lend you dice or a miniature for the gaming session if you don't have any, but eventually, you'll want to get a set of your own. The only thing left needed is a desire to roleplay and have fun!
I hope to see you at the gaming table soon,
Venture-Captain David Malkiewicz
Venture-Lieutenants Randy Cronin, Heather and Travis Zimmerman, Eric Stevens, and Zachary Davis
Baltimore, MD Lodge
Upcoming events
8

Pathfinder Society Scenario #4-11: Prisoners of the Electric Castle
Nick G Slaughter Saturday, 7855 Americana Circle, Glen Burnie, MD, USCHRONICLES: REGISTER your character to aid in promptly and accurately reporting the session. You'll receive your chronicle sheet by email... eventually:
https://www.rpgchronicles.net/session/4573f63f-5791-4f5c-9960-b85bff68c091/pregameVENUE NOTE:
We're actually going to try and set this one up at Nick's apartment, due to the Private Rooms being booked this weekend. please comment below if that might be an issue!
7855 Americana Circle, Glen Burnie MD 21060.SYNOPSIS:
Pathfinder Society Scenario designed for 7th- through 10th-level characters.
After following the signal from a magical key to a remote estate in Ustalav, the Pathfinder Society made contact with a truly unusual being as well as the mysterious Ardis Scholars. Yet the scholars are now in dire straits--thanks to the machinations of a long-time foe of the Society, most of their members have been imprisoned in a flying castle tucked away in the Shadow Plane! It's up to a group of veteran Pathfinder agents to mount a daring rescue. But those agents must tread carefully, or the bizarre castle, infused with nightmares and otherworldly technology, will become their eternal prison.
This adventure is the second part of the two-part Crystal Key metaplot arc in the Year of Boundless Wonder, following up on the events of Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory.5 attendees
PF2 Adventure: Wishes in Krasnoprudny (Dark Archive Case File #6)
The Game Haven, 1319 Bedford Avenue,, Pikesville, MD, USNote: This event is cross-post on Warhorn.
A Pathfinder Adventure for 9th-level characters. This content is played in adventure mode with campaign characters.
With its particular confluence of witches and ancient spirits, Irrisen is always a region of interest when discussing curses and pacts. The matter concerning the village of Krasnoprudny in particular is just the latest in a long string of such files, but one that’s managed to catch my eye—while many villages have borne the curse of a winter witch for a slight real or imagined, something feels different about this village. Curse? Enchantment? Geas? — K.H.W.
The adventure begins with the PCs arriving in Krasnoprudny, in Irrisen, the land of eternal winter. They quickly discover that something very odd is going on when some imps try to steal their donkey. Investigating the village makes it clear that the entire place is laboring under an odd sort of curse— where casual exclamations and idioms become real.
For more information about the Paizo Organized Play community in the MD/NoVA area, join our Discord Server.
1 attendee
Starfinder Adventure: Cosmic Birthday (Part 3)
Silver Canon, 131 S Schroeder St, Baltimore, MD 21223,, Baltimore, MD, USALL PLAYERS WELCOME!!!
Welcome to the Silver Canon Collective Lodge!A nascent cosmic entity stirs deep within one of the Pact Worlds planets. To aid the god’s birth, its most devoted followers search the Ghost Levels of Absalom Station for a sufficient power source—a strange pocket dimension existing alongside the hub of the Pact Worlds. As the entity’s emergence sends ripples across space time, a group of heroes becomes trapped in the Ghost Levels! With dangerous creatures and ominous power surges threatening the station, the heroes must team up with the residents of Little Akiton to investigate these horrifying new foes, stop their meddling—and stay alive!
A Cosmic Birthday is a complete Starfinder Second Edition Playtest adventure for 1st-level characters written by Jenny Jarzabski, and features fan-favorite Starfinder creatures updated to Second Edition, all-new cosmic horrors, and a mix of classic dungeon crawling and narrative-rich sandbox adventures. This adventure is designed to introduce the Starfinder Second Edition Playtest rules, giving players like you a chance to shape the new edition through feedback surveys about your playtest experience! It also takes place during a pivotal moment in Starfinder history—even if you miss the playtest window, you won’t want to miss the adventure!For more information about the Paizo Organized Play community in the MD/NoVA area, join our Discord Server.
2 attendees- $6.00

SFS 2e #01-15: Ruins of the World Soul
3 Gear Games / Studios, 25 C St, Laurel, MD, USWelcome New / Beginning Players: No need to bring anything but a good attitude.
This is an adventure in the ongoing Invasion’s Edge metaplot.
This adventure is for LEVEL 3-4 characters. Download the Pregens here.
You can also create your own LEVEL 3 character. The rules are here. No previous game Chronicles needed.Kor-Montak is an ancient ritual site where shobhads of old communed with the spirits of the planet Akiton itself. A place of power and pilgrimage, Kor-Montak was abandoned sometime during the Gap and is believed to be cursed. In the ensuing centuries, numerous mystics, leaders, and warriors attempted the pilgrimage up the glacier passes to Kor-Montak, but none returned and Kor-Montak remains a place of myth and memory, lost to time but never forgotten.
Impressed by the Starfinder Society’s dedication and ingenuity on a recent joint rescue mission, shobhad geomancer Aruk has invited the Starfinders to explore Kor-Montak and determine the cause of its long-standing curse. Aruk is hopeful the Starfinders can break the curse and return Kor-Montak to its people, as the Starfinder Society is known the galaxy over for their expertise in excavating ancient ruins and handling strange magic.
Will you survive the ruins of the world soul?
Written by David N. Ross.
4 attendees
Past events
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