PFS2 Quests #17/#21: Escorting a Mirage/Infernal Infiltration [1–4] (Repeatable)
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A Pathfinder Society Quest designed for 1st- through 4th-level characters, playable in 2-3 hours.
A down-on-his luck Aspis Agent, relegated to Thuvia where Aspis operations have all but ceased, has found an unexpected opportunity for revenge. Zarta Dralneen is making a purchase in Merab, and what her purpose could be is the talk of the town. The vengeful Aspis twists these rumors towards talk of the sun orchid elixir, and while no one of any competence or understanding would ever fall for such a flimsy rumor, Merab has more than its share of desperate fools. As the PCs transport Zarta's mundane purchases back to port, these desperate fools strike, making a simple escort into a fight for survival.
Written by Glen Parnell
Scenario tags: Repeatable
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A Pathfinder Society Quest designed for 1st- through 4th-level characters, playable in 2-3 hours.
Some disgruntled citizens in Kintargo, who preferred things under Chelaxian rule, have stolen into some very sensitive information concerning the Pathfinder Society's trade dealings and routes. In the hands of enemies, this could put many agents at risk. Cheliax barely tolerates the Society on a good day, and if these thieves-who-would-be-spies can get the encrypted information into the hands of real Chelaxian intelligence operatives, Cheliax would likely relish its ability to do incalcuable harm. It's up to the PCs to infiltrate the theives' base of operations and steal the info back before these rabble rousers can send it off. Keeping things quiet will be key, though, as the heads of Supplies and Procurement definitely don't want to tip them off to what they really have.
Written by Shan Wolf
Scenario tags: Repeatable

PFS2 Quests #17/#21: Escorting a Mirage/Infernal Infiltration [1–4] (Repeatable)