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About us

Welcome to PolyLab! 🎨🕹️
Ever spent three hours fixing a topology issue or debugging a script and just needed to talk to someone who gets it?

We are a casual community of 3D artists, game designers, and digital hobbyists who believe that creating is better together. Whether you’re a professional working in AAA, an indie dev wearing ten hats, or someone who just downloaded Blender for the first time yesterday, you’re welcome here.

What we’re about:
This isn't a formal lecture series or a high-pressure pitch meeting. We’re here to:

Talk Shop: Discuss the latest tools, engine updates (UE5, Unity, Godot), and rendering techniques.

Show & Tell: Bring your laptop or a tablet to show off what you’re working on (wips are encouraged!).

Problem Solve: Stuck on a shader? Can’t get your character to rig properly? Someone here has probably been through it.

Just Hang Out: Sometimes we just want to grab a coffee/drink and talk about the games we’re playing.

Who should join?
Artists: Environment, character, lighting, or technical artists.

Developers: Gameplay programmers, systems designers, and tech-art enthusiasts.

Dreamers: People curious about the industry or looking to start their first project.

The vibe is strictly "friendly and ego-free." No gatekeeping, just good conversation and cool pixels.

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Photo of the user ワシリー