Product Tank Stockholm - What Gaming Can Teach Us About Product


Details
Gamers are some of the most passionate, vocal, and loyal users out there — and building products for them means raising the bar. Gaming is now the largest entertainment industry in the world, surpassing film and music combined, with billions in revenue and countless hours of engagement every week. Join us for a gaming-focused Product Tank where we explore what it takes to create for this unique audience. From community-driven feedback loops to product validation in fast-moving ecosystems, this session is packed with insights for anyone building high-engagement products.
Whether you're already in gaming or just curious about what product teams can learn from it — this one's for you.
Speakers:
- Fidan Gutaj - Serial entrepreneur, gamer, points junkie and a reward nerd
Title: Building for Gamers: Product, Community, and Everything in Between
Fidan Gutaj is a seasoned product builder and entrepreneur with a strong background in gaming and community-driven products. He’ll share insights from building for gamers — a uniquely passionate and demanding audience — including how to validate ideas, foster engagement, and adapt to feedback. Expect real-world lessons on what worked, what didn’t, and how his team navigated it all. Whether you're building consumer apps or niche platforms, you'll walk away with practical tips for serving highly engaged users. - Rakiv Joy - Minecraft Gameplay Producer
Title: The 4Ps of a Producer role
This talk explores the 4Ps of a Producer role—Project, Process, People, and Product—through real-world experiences from indie to AAA game studios. It highlights how producers adapt across game development phases and how the role overlaps with (and diverges from) product management.
Rakiv Joy is a seasoned game producer with a engineering background, who have worked across companies like King, Toca Boca, Avalanche Studios, and Volvo Cars. He currently leads as a Gameplay Producer at Mojang, shaping the future of Minecraft with a deep passion for teams, games and player-centric development. - Maria Cornelius - Chief Product Officer at Arrowhead Game Studios, where she leads the team behind the hit game Helldivers 2. With a decade of experience spanning leadership roles at Arrowhead, Paradox Interactive, and Spotify, Maria is passionate about building innovative, high-performing teams and creating products that delight and engage millions of players worldwide. Her expertise bridges creative vision and operational excellence, offering unique insights into how gaming’s lessons in engagement, community, and resilience can inspire product managers across all industries. We will have an AMA (Ask Me Anything) session with Maria.
Please note that space is limited, so RSVP only if you are sure you will be able to attend. We want to ensure that everyone who wants to attend has the opportunity to do so.
The event will take place at the newly renovated Geoguessr office. Entrance from Katarinavägen
We look forward to seeing you there!
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Product Tank Stockholm - What Gaming Can Teach Us About Product