Project ARES - UK Alumni Community Meetup #1


Details
QA use gamified teaching throughout our cyber programmes for foundational and intermediate level skills, which engages through modern learning strategies. It works by allowing learners to apply what they know in simulated environments, creating a connected and interactive learning setting.
Gamified learning increasing retention up to 75 percent. Other benefits of gamified learning include:
• Increased engagement, sense of control and self-efficacy
• Adoption of new initiatives
• Increased satisfaction with internal communication
• Development of personal and organizational capabilities and resources
• Increased personal satisfaction and employee retention
• Enhanced productivity, monitoring, and decision making
It works by enabling learners to apply what they know to simulated environments or “worlds,” creating a natural flow that keeps learners engaged and focused in competitive, strategic situations.
If you have taken part in a QA cyber programme and used Project ARES, you are invited to join the Project ARES UK Alumni Community.
Agenda:
- What's new and exciting in Project ARES
- New Battle Rooms 'walk through'
- Submit a 'team' and enter the Project ARES UK Alumni Mission Challenge 2022
- Student success stories - over to you!
- And more..

Project ARES - UK Alumni Community Meetup #1