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Vaarn: Raid on the Blue Mountain

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Vincent P.
Vaarn: Raid on the Blue Mountain

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Join GM Vince in playing the rules light science fantasy Vaults of Vaarn.

In the sky-blue desert of Vaarn, the red sun is dying slowly. Not in a human lifetime, but the AI and synths are getting nervous. The apocalypses happened long ago and now you raid the desert looking for adventure, glory, and possibly riches to allow you to retire near a lovely private oasis. The Blue Mountain was a mine and training facility for desert terraformers. You have bartered for a map to the entrance, as well as some intel that it contains amazing foodstuffs, possibly some mystic artifacts, and some crazed guard synths that still are on a protection mission. As you approach the narrow, winding halls, you stumble upon a corpse cut into pieces by lasers. What was that sound? Can you recover the exotica?

Expectations: Science-fantasy romp through a post-post-apocalyptic vault. Unveiling mysteries, dealing with one or more weird little guys. CW: Peril, dehydration, religion, vampirism

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