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It was supposed to be easy…

“Acquire” the artefact, cash on delivery. A touch of moderate globe-trotting, a bit of light Nazi-bothering and a quick collection. Barely worth a page three article in the journal of a second-string archaeology department. Needless to say it did not stay simple.

Now you’re in the process of dying or becoming immortal (TBC), the world might be ending (again!), and worst of all; your travel expenses probably won’t be covered while you fix this.

A game of pulp adventurers in the vein of tomb raiders of the lost mummy - punching Nazis (and getting punched), dodging traps (mostly), finding fortune and glory (usually temporarily), and at least getting a good story for their memoirs.

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