We know it's been a while, but to make it up we're happy to curate an exciting and fresh topic for this month's event - User research and virtual reality (VR). Hope you're excited too!
With access to more sophisticated technology around us (virtual reality, augmented reality etc.), we are faced with opportunities to test concepts in different ways, as well as sometimes face challenges on how to test products that use these technologies.
We've found some amazing speakers who will tell us about their experience and share some tips. We are keen to learn more about VR - that's why we have also enlisted the help of our friends from Threesixty who will bring their VR set to this event, so we can try it out!
This event is supported by Future Cities Catapult (http://futurecities.catapult.org.uk/) and held at their Urban Innovation Centre (http://futurecities.catapult.org.uk/urban-innovation-centre/about/) and sponsored by Threesixty. There will be nibbles, drinks and ample time for networking!
Contrasting VR user research at Ubisoft at Playstation by Cyril Rebetez (@Cyrilization) & Laura Glibert (@Laura_Glibert)
Playstation and Ubisoft both have a range of in-house labs and dedicated teams of user researchers who worked extensively on VR experiences. In this talk, Laura Glibert (ex-Ubisoft Paris, now Sony) and Cyril Rebetez (just Sony) will discuss and contrast how both companies have approached user research in VR. They’ll touch on a range of topics, from lab setup, to deliverables including moderation techniques, evaluation of VR comfort and stakeholder engagement. They’ll also speak of typical findings they came across while testing VR titles.
Keeping it down – How user research can help understand and minimise simulator sickness in VR by Steve Bromley (@Steve_Bromley)
A major concern for developers working in VR is motion sickness, which can make or break a user’s experience. In this talk, Steve looks at the causes of simulator sickness, how research can be run to help developers pinpoint the causes, and how the potential for sickness can be minimised within Virtual Reality experiences, based on his experience working on many best selling PlayStation VR games.
VR for behaviour change: a Deliveroo training pilot by Yasmine Boudiaf (@YasmineBoudiaf)
Virtual reality as a training tool; an overview of a pilot VR training experience for a cohort of Deliveroo recruits. Yasmine will talk about how it was made and the lessons learned along the way.
Speaker bios (https://www.meetup.com/researchthing/pages/23136230/Speakers_-_User_research_and_VR/)
• 6:00 pm Doors open
• 6:00 - 6:30 pm Networking time
• 6:30 - 6:40 pm Welcome from the Research Thing and our sponsor Threesixty
• 6:40 - 7:05 pm First talk (+ questions)
• 7:05 - 7:30 pm Second talk (+ questions)
• 7:30 - 7:40 pm Break
• 7:40 - 8:05 pm Third talk (+ questions)
• 8:05 - 8:30 pm Opportunities for networking, chance to meet the speakers, and we’re hoping to set up a demo of the HTC Vive VR set for people to try
We look forward to seeing you at this event!