Skip to content

D&D One-Off Adventures

Photo of David Woodruff
Hosted By
David W.
D&D One-Off Adventures

Details

IT’S TIME FOR A NEW SERIES OF DUNGEONS AND DRAGON’S ADVENTURES!
The world is old. But what lies below ground is mysterious and older. Both contain valuable treasures and magical secrets coveted by men and defended by horrible creatures.

Despite the danger, you have always felt deep in your soul that a brief life outside the city is worth more than one long one spent toiling away season after season. You are a wanderer at heart …

Prepare yourself for a series of one-off adventures in a style I’m calling Three-Two-none. You’ll start by talking to a local contact, who can tell you about three adventures you can get involved in. Once you complete the first one you choose, you can return and pick another. But on your third visit, you’ll be presented with a new list of three to choose from.
Gather your meager possessions—you and your companions are ready to venture forth as warriors, mages, priests, and thieves. Facing horrible beasts, delving into endless ruins, and emerging with the treasures of lost ages.

This one-shot adventure is designed for level-1 Characters (Although Level-2 Humans are also permitted) Create your character using the standard array: Standard Array’s ability scores are as follows: 15, 14, 13, 12, 10, 8. You can put these numbers in any ability you wish; strength, dexterity, constitution, intelligence, wisdom, and charisma. After placing your numbers where you want, add your race ability score increases (DNDBeyond will do this for you), and you’re all ready to go. [We Ignore encumbrance and coin weight in the game.]

6:55: Zoom room opens.

7:00: Quick introductions. We each share a little about who we are, what character we want to play, and what we hope to accomplish in our adventure together.

7:15: The adventure begins! You choose which quest suits you best.

9:00: End of the session. But if the group decides it can reconvene to finish an adventure or strike out on a new quest, we can continue another time.

A few ground rules:
You must RSVP in advance to join the game, and the name you used to sign into Zoom must match the name you used to RSVP.

The game is also a social interaction. Sure, we’re playing on Zoom, but we want to act as if we are all sitting around a table together. As a result, audio and video are required.

Anyone who behaves disruptively will be removed from the session and banned from the group.

Photo of Rochester Dungeons & Dragons Player's Society group
Rochester Dungeons & Dragons Player's Society
See more events