D&D 5e, Scourge of the Slave Lords, Tier 2
Details
While the immediate threat of the Temple has been crushed, a insidious menace has quietly filled the power vacuum. Organized fleets of raiders are striking coastal settlements, sacking trade vessels, and disappearing back into the treacherous Sea of Gearnat and the Wild Coast. Whole villages have vanished overnight.
An invitation delivered by a royal emissary invites the party to a council of regional rulers. There, the lords and ladies talk of the grim reality they face. A syndicate is orchestrating a vast, heavily armed network of kidnapping and extortion. As newly minted baronets and commanders of a knightly order, the party is obliged to attend the council.
Here are the rules for character creation:
You can use any combination of these allowed books (Please No 2024 Players Handbook):
2014 Players Handbook
Sword Coast Guide
Volo's Guide to Monster
Xanathar's Guide to Everything
Mordenkainen's Tome of Foes
Tasha's Cauldron of Everything
Fizban's Treasury of Dragons
Mordenkainen Presents Monsters of the Multiverse
Bigby Presents Glory of the Giants
Forgotten Realms Heroes of Faerum
For Tier 2 adventures, your character begins at Level 5, following the same rules for Tier 1 character creation, plus 500 GP, 40 Downtime Days and 1 potion of healing.
Please have a hard copy of your character for me to look over and something to take notes.
I arrive early to be available 30 minutes before the start of the session to answer any character creation questions you might have.
No cost to play. You can support the store by simply making a snack purchase. Or... buy some D&D material and accessories.
