Eclipse Phase x ALT2400 / ACRIMONY / Otsuka RPG Day
Details
Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
A Firewall agent is missing. A sealed asteroid colony is hiding something. You’re sent in undercover, armed with cortical backups and strict orders: find Chi, contain the threat, don’t die permanently.
This is Eclipse Phase, the transhumanist post-apocalypse. Instead of its crunchy system, we will use the fast, rules-light 2400 system.
No experience needed. Characters provided. Bring a pencil, some polyhedrals and a backup morph (=body).
### ===RULES===
### ▶️ PLAY
- Players describe what their characters do.
- The GM only calls for rolls when an action involves risk.
- If an action is impossible, costly, or needs setup, the GM will say so.
***
### 🎲 ROLLING
- Default roll: 1d6
- With relevant skill: Roll your skill die (d8, d10, etc.)
- Hindered (injured, overloaded, etc.): Roll d4 instead
Modifiers:
- Helped by circumstances: +1d6
- Helped by an ally: They roll their skill die and share the risk
- Take the highest die
Results:
- 1–2: 🚨 Disaster — You suffer the full risk. GM may say you fail entirely. If risking death, you die.
- 3–4: ⚠️ Setback — You suffer a lesser consequence or partial success. If risking death, you’re injured.
- 5+: ✅ Success — The higher the roll, the better. Even if you don’t get what you want, you gain info or an advantage.
***
### 📈 ADVANCEMENT
- After each operation:
- Gain d4 credits (₡)
- Increase one skill:
- none → d8 → d10 → d12
***
### 🛡️ DEFENSE
- Declare an item or robotic limb broken to negate a hit.
- Broken gear is useless until repaired.
***
### ☠️ DEATH & BACKUPS
- If killed:
- Your cortical cartridge can be resleeved in a new body (skin)
- Or plugged into an ally as a HUD ghost (like AR support)
- If all backups are lost: make a new character ASAP
- Prioritize inclusion over realism
***
### 🎙️ GM GUIDANCE
- Focus on:
- Behaviors, risks, and obstacles, not dice
- Framing ethical dilemmas and spotlighting all players
- Use d6 tests for random chance:
- (1–2) = trouble
- (3–4) = signs of it
- Use safety tools:
- Lines, veils, rewinds, pauses, fast-forwards
- Feel free to improvise rulings and revise as a group on breaks