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Daggerheart needs little introduction. The latest game from Critical Role's Darrington Press, it presents a take on the neo-trad fantasy battler that mixes mid crunch combat rules and mechanics that structure the creation of emergent narratives at the table.

We will be making at the table a party of characters, the world they inhabit and a predicament or inciting incident for us to begin with and then playing it out. The idea that i'd like us to run with is that the game will be set in some sort of fantasy Shibuya, but other than that I have nothing else prepped. Come ready to be part of a highly collaborative table.

I will have character sheets and everything prepped, all you need to bring is a pencil and eraser! If you are bringing dice, the game uses the standard set of polyhedrals as well as 2d12, which need to be easily distinguishable. I'll bring a lot of dice so don't worry about it if you don't have them.

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