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Tonight we’ll be hearing from:

Fallible has been working on a digital card game for 2 years, having migrated her client-side code base to Bevy after prototyping with Godot for 6 months. Bevy is the Game Engine darling of the Rust community, and has been subject to both much love and hate over its half-decade of development. What's it like trusting and using this technology over time? What will it look like in the future? Has sticking with it been worth it?

Fallible is an Artist and Technical Writer involved in the local independent game development scene, and an infrequent Bevy docs contributor

  • second talk to be announced 😀

Plan for the evening:

  • 18:30: doors open
  • 19:00 → 20:30: talks + q/a
  • 20:30: move for drinks 🍻 to Holyrood 9A, where we have a table booked (this is nearby Patersons Land)

Related topics

Events in edinburgh, GB
AI Algorithms
Programming Languages
Rust
Web Technology
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