SPHUG #5 Rigging and Animating Trees with KineFX and Vellum
Details
In this presentation, we will explore some workflows to fully rig a tree, including the tiny branches, use it in a vellum simulation to make It grow, and then deform It using KineFX workflows.
Bio:
Guilherme Casagrandi
Mathematician, working with Houdini for 10+ years. Currently owner of a small 3d-FX studio, HardcoreFX and teacher at Brave CG School.
Schedule:
18:00-18:45 Presentation
18:45-19:30 Q&A
Animation & Visual Effects
VFX
3D Animation


