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Details

In this presentation, we will explore some workflows to fully rig a tree, including the tiny branches, use it in a vellum simulation to make It grow, and then deform It using KineFX workflows.

Bio:

Guilherme Casagrandi
Mathematician, working with Houdini for 10+ years. Currently owner of a small 3d-FX studio, HardcoreFX and teacher at Brave CG School.

Schedule:

18:00-18:45 Presentation
18:45-19:30 Q&A

Animation & Visual Effects
VFX
3D Animation

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