Let’s Play Mystery of the Abbey/The Name of the Rose! @Anchorhead Coffee!


Details
MURDER MYSTERY DOUBLE FEATURE!!!
The murder Deja Vu will be strong as we play Mystery of the Abbey & The Name of the Rose back to back! Two, count them, TWO monkish murders for the price of one!
Murder of the Abbey
The peaceful Templars' Abbey is a rare haven of tranquility for road weary travelers. And so you found it when you arrived late last night until the serenity was shattered this morning with the discovery of the lifeless body of Brother Adelmo at the foot of the Monastery cliffs. Did the usually nimble-footed Brother slip to his death? Or did someone help him in his fall? All signs point to foul play... and the Abbot has asked you and your companions to investigate and find the answer to the question, "Who killed Brother Adelmo?"
Mystery of the Abbey is a whodunit deduction game in the spirit of Clue. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey examining clues and questioning each other to find out who is the culprit. Monks are of three orders, fat-thin, bald-hatted, bearded-clean shaven. One monk card is hidden, and the rest of the cards are distributed. Turns consist of moving up to two spaces, and then asking a question of any other monks who are present there. (For instance, "how many fat monks do you have?".) Players may either take a "vow of silence" or answer truthfully; they then in turn get to ask the accuser a question. "Mass" occurs every four turns: all players go back to the Sanctuary, an event card is read, and they then pass an ever growing number of cards to their left neighbor. Various rooms have special events or cards associated with them, e.g. in a Cell you get to pick a card from a neighbor, in the Cryptorum you get to pick up a card to take an extra turn later. Unlike Clue you don't automatically win by making a correct Accusation: you get 4 points for getting it right, but you also get 2 points for each correct Declaration of a single trait, and lose points for incorrect declarations and accusations. So, e.g. a person could correctly Declare the culprit but lose the game. Unique Events cards add randomness to each play, and the game begs for House rules to limit the questions.
Mystery uses Area Movement, Deduction, Dice Rolling, Hand Management, and Set Collection.
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The Name of the Rose
1,327 AD**. Winter in a remote abbey in the northern Apennine Mountains. Brother William of Baskerville, a learned Franciscan monk from England, is traveling as the Emperor's special envoy on a delicate mission: He is to organize a meeting between papal delegates and suspected heretical Minorities. Very soon, however, his stay turns out to be a dangerous endeavor. Over the seven days and nights they spend at the abbey, William and his assistant Adson witness several deeply disturbing incidents: One monk drowns in a barrel brimming with pig's blood, another falls out of a window, and a third monk lies dead in the bathhouse. Rumors fly across the abbey, and everyone from the abbot on down has something to hide. Everywhere, pious men are busily covering tracks and erasing clues ...*
In this deduction game, players are monks who are trying to collect as many suspicion points on the other players as possible in order to figure out who the criminal is. The board shows several locations, each with 2 numbered (2-6) chits in one of 6 colors (the rest are face down in a line next to the board). There are 6 colored monk pieces, a Williams piece, and an Anson piece, all set up in different locations at the start. All monks start with 10 suspicion points and 5 clue points. Players are each randomly assigned one monk color (keep secret!). Each player receives 3 cards (which show either a monk, a location, or Williams/Anson). There are 7 rounds (days), each with 24 hours. Each day starts by revealing a random event tile in effect for that day. Then, players take turns playing cards: monk card = move that monk to a different location; location card = move any piece to that location; Williams/Anson card = move either of those pieces to any other location. Cards also have a number (0-5): add as many hours to the clock, unless you spend previously collected chits to reduce the number (by 1 per chit spent) -- spent chits added to the line of chits next to the board. If you move past 2400 hours, the day ends. Draw a card at the end of your turn. When a monk is moved to a location, if there is no piece of their color, increase their suspicion by the sum of (both) chits present. If there is, take that chit and reduce the monk's suspicion score by the number on that chit. If it was the last chit, add 2 chits from the line next to the board. If Williams moves to a location, add/subtract 3 from each of the clue scores for all monks present there. For Anson, it's +/- 5 suspicion points.
When the day ends, that player takes the event tile (=2 clue points against their monk at end of game). Convert suspicion points to clue points by ranking most to least (5, 4, 3, 2, 1, 0 clue points); ties "generous". Reset suspicion points to 10 for all monks. After days 1, 3, and 5 players reveal one color they are NOT.
Day 7 is different: players simultaneously guess which monk other players were assigned. For every correct guess, that player's monk receives (substantial) additional clue points (number of points varies based on number of players).
The player with the fewest clue points against their monk wins the game!
Name of the Rose uses Deduction, Hand Management, & Secret Deployment.
New players are welcome, and the host is happy to teach if you haven't played before.
3 - 5 players
60 - 120 minutes expected play time for Mystery, 60-90 minutes expected playtime for Rose depending on turnout and player familiarity.
Mystery: BGG Link
19-min How-to (Rundlii Gaming)
Rose: BGG Link
16-min How-to (Rahdo Runs Through)
(Don't worry, we'll go over the rules on the day, too.)
A few important details:
- The event space is in the basement and there are only stairs (no elevator) if you have mobility issues keep this in mind.
- This event is scheduled to start at 10:00 AM PLEASE be on time!
Please factor traffic & parking into your commute. - Speaking of… It's Cap Hill/First Hill/Seattle U, so parking can be a challenge. Sorry, it's a walking neighborhood! Anchorhead is only a few blocks from the First Hill Streetcar (Broadway & Pike/Pine or Broadway & Marion stops are about the same distance) and very close to the #2 and #12 bus lines, though.
- Purchasing something isn't a strict requirement, but it's nice to do since we're using the space. Please support the business if you can!
- If you need to cancel please do so as soon as you know. People on the waitlist and playing that day will appreciate it!
- Signing up for this event means other people are counting on you to attend; board games have both a minimum and a maximum player count, so with a limited number of seats available at the table, I want to be sure for everyone's benefit that those seats actually have people in them when the session starts. Last-minute cancellations (less than 12 hours), no-shows, and late arrivals (more than 15 minutes) without good reason will be marked as no-shows for the event and should expect to be automatically moved to the waitlist for any and all future events they join which are hosted by me.
- I open signups for most of my events 1-3 days before pressing the "announce" button here on Meetup; if you want to know about that when it happens and have the opportunity to claim a seat before others, you can join the Seattle Board Games Discord server, where I'll post to let users there know as soon as RSVPs open as well as posting polls for future meetups!

Let’s Play Mystery of the Abbey/The Name of the Rose! @Anchorhead Coffee!