Let’s Play The Name of the Rose! @Anchorhead Coffee!
Details
1,327 AD. Winter in a remote abbey in the northern Apennine Mountains. Brother William of Baskerville, a learned Franciscan monk from England, is traveling as the Emperor's special envoy on a delicate mission: He is to organize a meeting between papal delegates and suspected heretical Minorities. Very soon, however, his stay turns out to be a dangerous endeavor. Over the seven days and nights they spend at the abbey, William and his assistant Adson witness several deeply disturbing incidents: One monk drowns in a barrel brimming with pig's blood, another falls out of a window, and a third monk lies dead in the bathhouse. Rumors fly across the abbey, and everyone from the abbot on down has something to hide. Everywhere, pious men are busily covering tracks and erasing clues ...**
Name of the Rose uses Deduction, Hand Management, & Secret Deployment. In this deduction game, players are monks who are trying to collect as many suspicion points on the other players as possible in order to figure out who the criminal is. The board shows several locations, each with 2 numbered (2-6) chits in one of 6 colors (the rest are face down in a line next to the board). There are 6 colored monk pieces, a Williams piece, and an Anson piece, all set up in different locations at the start. All monks start with 10 suspicion points and 5 clue points. Players are each randomly assigned one monk color (keep secret!). Each player receives 3 cards (which show either a monk, a location, or Williams/Anson). There are 7 rounds (days), each with 24 hours. Each day starts by revealing a random event tile in effect for that day. Then, players take turns playing cards: monk card = move that monk to a different location; location card = move any piece to that location; Williams/Anson card = move either of those pieces to any other location. Cards also have a number (0-5): add as many hours to the clock, unless you spend previously collected chits to reduce the number (by 1 per chit spent) -- spent chits added to the line of chits next to the board. If you move past 2400 hours, the day ends. Draw a card at the end of your turn. When a monk is moved to a location, if there is no piece of their color, increase their suspicion by the sum of (both) chits present. If there is, take that chit and reduce the monk's suspicion score by the number on that chit. If it was the last chit, add 2 chits from the line next to the board. If Williams moves to a location, add/subtract 3 from each of the clue scores for all monks present there. For Anson, it's +/- 5 suspicion points. When the day ends, that player takes the event tile (=2 clue points against their monk at end of game). Convert suspicion points to clue points by ranking most to least (5, 4, 3, 2, 1, 0 clue points); ties "generous". Reset suspicion points to 10 for all monks. After days 1, 3, and 5 players reveal one color they are NOT. Day 7 is different: players simultaneously guess which monk other players were assigned. For every correct guess, that player's monk receives (substantial) additional clue points (number of points varies based on number of players). The player with the fewest clue points against their monk wins the game!
New players are welcome, and the host is happy to teach if you haven't played before.
3 - 5 players
60-90 minutes expected playtime depending on turnout and player familiarity.
BGG Link
16-min How-to (Rahdo Runs Through)
(Don't worry, we'll go over the rules on the day, too.)
A few important details:
- The event space is in the basement and there are only stairs (no elevator) if you have mobility issues keep this in mind.
- This event is scheduled to start at 10:00 AM PLEASE be on time!
Please factor traffic & parking into your commute. - Speaking of… It's Cap Hill/First Hill/Seattle U, so parking can be a challenge. Sorry, it's a walking neighborhood! Anchorhead is only a few blocks from the First Hill Streetcar (Broadway & Pike/Pine or Broadway & Marion stops are about the same distance) and very close to the #2 and #12 bus lines, though.
- Purchasing something isn't a strict requirement, but it's nice to do since we're using the space. Please support the business if you can!
- If you need to cancel please do so as soon as you know. People on the waitlist and playing that day will appreciate it!
- Signing up for this event means other people are counting on you to attend; board games have both a minimum and a maximum player count, so with a limited number of seats available at the table, I want to be sure for everyone's benefit that those seats actually have people in them when the session starts. Last-minute cancellations (less than 12 hours), no-shows, and late arrivals (more than 15 minutes) without good reason will be marked as no-shows for the event and should expect to be automatically moved to the waitlist for any and all future events they join which are hosted by me.
- I open signups for most of my events 1-3 days before pressing the "announce" button here on Meetup; if you want to know about that when it happens and have the opportunity to claim a seat before others, you can join the Seattle Board Games Discord server, where I'll post to let users there know as soon as RSVPs open as well as posting polls for future meetups!
