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Once upon a time ...
The year is 1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. Currently, Caylus is but a humble village, but as, workers and craftsmen start flocking by the cartload, attracted by the great prospects a city and mighty castle arises!

Caylus, uses Action Queue, Ownership, & Worker Placement. While not the first “worker placement” game IS considered the game the coined the term ushering in the era of worker placement. You are a master builder. By building the King's castle and developing the city around it, gain renown and the King's favor.
Each turn, players pay to place their workers in various buildings in the village. These buildings allow players to gather resources or money, or to build or upgrade buildings with those resources. Players can also use their resources to help build the castle itself, earning points and favors from the king, which provide larger bonuses. Building a building provides some immediate points, and potentially income throughout the game, since players receive bonuses when others use their buildings. The buildings chosen by the players have a heavy impact on the course of the game, since they determine the actions that will be available to all the players.
As new buildings are built, they stretch along a road stretching away from the castle, and not all buildings can be used every turn. Players have some control over which buildings are active by paying to influence the movement of the Provost marker. The final position of the marker is the newest building that can be used that turn. The Provost marker also helps determine the movement of the Bailiff marker, which determines the end of the game. Generally, if players are building many buildings and the Provost is generous in allowing them to be used, the game ends more quickly.
New players are welcome, and the host is happy to teach if you haven't played before.

2 - 5 players
60 - 150 minutes expected play time, depending on turnout and player familiarity.
BBG Link
12-min How-to (Rahdo)
(Don't worry, we'll go over the rules on the day, too.)

A few important details:

  • The event space is in the basement and there are only stairs (no elevator) if you have mobility issues keep this in mind.
  • This event is scheduled to start at 1:00 PM PLEASE be on time! If you would like to bring a guest please message me.
  • It's Cap/First Hill/Seattle U, so parking can be a challenge. Please factor traffic & parking into your commute and if you will be late post in messages or the Discord. Anchorhead is only a few blocks from the First Hill Streetcar (Broadway & Pike/Pine or Broadway & Marion) and the #2 and #12 bus lines.
  • If you need to cancel please do so as soon as you know. People on the waitlist and playing that day will appreciate it! Signing up for this event means other people are counting on you to attend; board games have both a minimum and a maximum player count, so with limited seats available, I want to be sure that those seats actually have people in them. Last-minute cancellations (less than 24 hours), no-shows, and late arrivals (30+ minutes) without good reason will be marked as no-show for the event and will be automatically moved to the waitlist if one forms for any and all future events they join which are hosted by me and other select hosts!
  • SUPPORT THE VENUE! - Purchasing something isn't a requirement, but it's nice to do since we're using the space. Please support the business if you can!
  • I open signups on Wednesday, 3 days before pressing the "announce" button here on Meetup; if you want to have the opportunity to claim a seat early, you can join the SBG Discord, where I'll post to let users there know as soon as RSVPs open as well as updates and posting polls for future meetups!
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