WORLD WIDE WRESTLING Campaign Planning!
Details
This is a session to discuss/plan/coordinate, and possibly create characters for, an ongoing game!
Campaign details:
- Wednesday evenings, specific time TBD but probably something like 6:00 - 9:00 or so.
- Weekly or bi-weekly, depending on player availability and preferences.
- Ideally 4-6 players (plus the GM), but I can work with as few as 3 or as many as 9 for any given session. Drop-in/drop-out friendly; come when you're able, skip it when you're not.
- Venue TBD but near my place in First Hill -- for now let's say Raygun Lounge on Pine Street, possibly shifting to me hosting at home after a few sessions.
World Wide Wrestling is a game that recreates professional wrestling pageantry and action, with each session representing a single episode of a televised weekly wrestling show. It’s about feuds, championships, betrayal, and righteous victory. It’s about the clash of good and evil on the grandest stage. It’s about whether you’ve got what it takes. And, in the end, it’s about what the audience thinks of your efforts.
You don’t need to know much about real-world wrestling to play! Even if you can't tell a hurricanrana from a hole in the ground, all you need is a concept for an entertaining character. Wrestling is the drama of personal conflict, exaggerated to become mythic. This game plunges your wrestler into these feuds, guiding you through the drama as it escalates in more and more crowd-pleasing ways. Storylines get complicated by two concurrent threads always going on. One is the “on-screen” crafted story, told by larger-than-life wrestlers, managers, valets, and authority figures in the fictional wrestling universe you create at your table. The other is the “legit” story that happens off-camera, as the professional entertainers wearing the spandex politick backstage in order to advance their careers, attract more eyeballs to the product, and do what’s best for business.
System is a modified version of Powered by the Apocalypse. Don't worry if you don't know it; it's pretty simple and I'm happy to teach.
